D&D 3.5 Monsters

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Behemoth

Behemoth Gorilla
Huge Outsider (Extraplanar)
Hit Dice:
21d8+252 (366 hp)
Initiative:
+12 (+8 Dex, +4 Improved Initiative)
Speed:
60 ft., climb 30 ft.
Armor Class:
38 (+8 Dex, -2 size, +22 natural), touch 16, flat-footed 30
Base Attack/Grapple:
+21/+39
Attack:
Claw +29 (4d8+10) melee
Full Attack:
2 claws +29 (4d8+10) melee, bite +24 (3d10+5) melee
Space/Reach:
20 ft./20 ft.
Special Attacks:
Rend 8d8+20
Special Qualities:
Scent, spell resistance 30
Saves:
Fort +24, Ref +20, Will +16
Abilities:
Str 31, Dex 26, Con 35, Int 6, Wis 15, Cha 12
Skills:
Balance +32, Climb +42, Intimidate +25, Jump +34, Move Silently +32, Spot +26
Feats:
Dodge, Endurance, Improved Initiative, Iron Will, Mobility, Power Attack, Spring Attack
Epic Feats:
Epic Toughness
Environment:
Warm forest and warm mountains
Organization:
Solitary or company (5-8)
Challenge Rating:
19
Treasure:
None
Alignment:
Always neutral
Advancement:
22-42 HD (Huge)

Behemoth Eagle

Skills: *A behemoth eagle receives a +8 racial bonus on Spot checks.

Carrying Capacity: A light load for a behemoth eagle is up to 2,400 pounds; a medium load, 2,401-4,800 pounds; and a heavy load, 4,801-7,200 pounds.

Behemoth Gorilla

Combat

Rend (Ex): A behemoth gorilla that hits with both claw attacks latches onto the opponent's body and tears the flesh. This automatically deals an additional 8d8+20 points of damage.

D20 System
Wizards of the Coast

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Copyright © 2005 by Charles Reace Charles-Reace.com

Requires the use of the Dungeons & Dragons, Third Edition Core Books, published by Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision.

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