D&D 3.5 Monsters

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Dark Naga

Dark Naga
Large Aberration
Hit Dice:
9d8+18 (58 hp)
Initiative:
+2
Speed:
40 ft. (8 squares)
Armor Class:
14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple:
+6/+12
Attack:
Sting +7 melee (2d4+2 plus poison)
Full Attack:
Sting +7 melee (2d4+2 plus poison) and bite +2 melee (1d4+1)
Space/Reach:
10 ft./5 ft.
Special Attacks:
Poison, spells
Special Qualities:
Darkvision 60 ft., detect thoughts, guarded thoughts, immunity to poison, resistance to charm
Saves:
Fort +5, Ref +7, Will +8
Abilities:
Str 14, Dex 15, Con 14, Int 16, Wis 15, Cha 17
Skills:
Bluff +9, Concentration +13, Diplomacy +7, Disguise +5 (+7 acting), Intimidate +5, Listen +11, Sense Motive +8, Spellcraft +12, Spot +11
Feats:
Alertness, Combat Casting, Dodge, Eschew Materials B, Lightning Reflexes
Environment:
Temperate hills
Organization:
Solitary or nest (2-4)
Challenge Rating:
8
Treasure:
Standard
Alignment:
Usually lawful evil
Advancement:
10-13 HD (Large); 14-27 HD (Huge)
Level Adjustment:
-

Dark nagas speak Common and Infernal.

Combat

Dark nagas prefer to fight from an elevated position where they get a good view of the battlefield while also staying out of reach.

Poison (Ex): Injury, Fortitude DC 16 or lapse into a nightmare-haunted sleep for 2d4 minutes. The save DC is Constitution-based.

Spells: Dark nagas cast spells as 7th-level sorcerers.

Typical Sorcerer Spells Known (6/7/7/5; save DC 13 + spell level): 0-daze, detect magic, light, mage hand, open/close, ray of frost, read magic; 1st-expeditious retreat, magic missile, ray of enfeeblement, shield, silent image; 2nd-cat's grace, invisibility, scorching ray; 3rd-displacement, lightning bolt.

Resistance to Charm: Dark nagas have a +2 racial bonus on saving throws against all charm effects (not included in the statistics block).

Detect Thoughts (Su): A dark naga can continuously use detect thoughts as the spell (caster level 9th; Will DC 15 negates). This ability is always active. The save DC is Charisma-based.

Guarded Thoughts (Ex): Dark nagas are immune to any form of mind reading.

D20 System
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Copyright © 2005 by Charles Reace Charles-Reace.com

Requires the use of the Dungeons & Dragons, Third Edition Core Books, published by Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision.

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