Random hit points: 58 45 64 52 59 57 66 50 49 58
Salamander
| Average Salamander |
|
| Medium Outsider (Extraplanar, Fire) |
|
| Hit Dice: |
9d8+18 (58 hp) |
| Initiative: |
+1 |
| Speed: |
20 ft. (4 squares) |
| Armor Class: |
18 (+1 Dex, +7 natural), touch 11, flat-footed 17 |
| Base Attack/Grapple: |
+9/+11 |
| Attack: |
Spear +11 melee (1d8+3/x3 plus 1d6 fire) |
| Full Attack: |
Spear +11/+6 melee (1d8+3/x3 plus 1d6 fire) and tail slap +9 melee (2d6+1 plus 1d6 fire) |
| Space/Reach: |
5 ft./5 ft. (10 ft. with tail) |
| Special Attacks: |
Constrict 2d6+1 plus 1d6 fire, heat, improved grab |
| Special Qualities: |
Damage reduction 10/magic, darkvision 60 ft., immunity to fire, vulnerability to cold |
| Saves: |
Fort +8, Ref +7, Will +8 |
| Abilities: |
Str 14, Dex 13, Con 14, Int 14, Wis 15, Cha 13 |
| Skills: |
Bluff +11, Craft (blacksmithing) +19, Diplomacy +3, Disguise +1 (+3 acting), Hide +11, Intimidate +3, Listen +8, Move Silently +11,Search +12, Spot +8 |
| Feats: |
Alertness, Multiattack, Power Attack |
| Environment: |
Elemental Plane of Fire |
| Organization: |
Solitary, pair, or cluster (3-5) |
| Challenge Rating: |
6 |
| Treasure: |
Standard (nonflammables only) |
| Alignment: |
Usually evil (any) |
| Advancement: |
8-14 HD (Medium) |
| Level Adjustment: |
+5 |
Salamanders speak Ignan. Some average salamanders and all nobles also speak Common.
Combat
If a salamander has damage reduction, its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.
Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders' metallic weapons also conduct this heat.
Improved Grab (Ex): To use this ability, a salamander must hit a creature of up to one size larger than itself with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Spell-Like Abilities: (Noble salamanders only) 3/day-burning hands (DC 13), fireball (DC 15), flaming sphere (DC 14), wall of fire (DC 16); 1/day-dispel magic, summon monster VII (Huge fire elemental). Caster level 15th. The save DCs are Charisma-based.
Skills: Salamanders have a +4 racial bonus on Craft (blacksmithing) checks.
Feats: Salamanders have the Multiattack feat even though they do not have the requisite three natural weapons.
