D&D 3.5 Monsters

Credits

Search by name:    List by type:    Show complete listing

Random hit points: 23  14  15  8  16  12  14  6  15  15 

Bat Swarm

Bat Swarm
Diminutive Animal (Swarm)
Hit Dice:
3d8 (13 hp)
Initiative:
+2
Speed:
5 ft. (1 square), fly 40 ft. (good)
Armor Class:
16 (+4 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple:
+2/-
Attack:
Swarm (1d6)
Full Attack:
Swarm (1d6)
Space/Reach:
10 ft./0 ft.
Special Attacks:
Distraction, wounding
Special Qualities:
Blindsense 20 ft., half damage from slashing and piercing, low-light vision, swarm traits
Saves:
Fort +3, Ref +7, Will +3
Abilities:
Str 3, Dex 15, Con 10, Int 2, Wis 14, Cha 4
Skills:
Listen +11, Spot +11
Feats:
Alertness, Lightning Reflexes
Environment:
Temperate deserts
Organization:
Solitary, flight (2-4 swarms), or colony (11-20 swarms)
Challenge Rating:
2
Treasure:
None
Alignment:
Always neutral
Advancement:
None
Level Adjustment:
-

A bat swarm is nocturnal, and is never found aboveground in daylight.

Combat

A bat swarm seeks to surround and attack any warm-blooded prey it encounters. The swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move.

Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 11 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Wounding (Ex): Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.

Blindsense (Ex): A bat swarm notices and locates creatures within 20 feet. Opponents still have total concealment against the bat swarm (but swarm attacks ignore concealment).

Skills: A bat swarm has a +4 racial bonus on Listen and Spot checks. These bonuses are lost if its blindsense is negated.

D20 System
Wizards of the Coast

Database provided by Andargor's HQ

Provided under the Open Gaming License (RTF, 12 kbytes).

Copyright © 2005 by Charles Reace Charles-Reace.com

Requires the use of the Dungeons & Dragons, Third Edition Core Books, published by Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision.

Wizards of the Coast is a trademark of Wizards of the Coast, Inc. in the United States and other countries and is used with permission.