D&D 3.5 Monsters

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Bat

Bat
Diminutive Animal
Hit Dice:
1/4 d8 (1 hp)
Initiative:
+2
Speed:
5 ft (1 square), fly 40 ft. (good)
Armor Class:
16 (+4 size, +2 Dex), touch 16, flat-footed 14
Base Attack/Grapple:
+0/-17
Attack:
-
Full Attack:
-
Space/Reach:
1 ft./0 ft.
Special Attacks:
-
Special Qualities:
Blindsense 20 ft., low-light vision
Saves:
Fort +2, Ref +4, Will +2
Abilities:
Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 4
Skills:
Hide +14, Listen +8*, Move Silently +6, Spot +8*
Feats:
Alertness
Environment:
Temperate deserts
Organization:
Colony (10-40) or crowd (10-50)
Challenge Rating:
1/10
Advancement:
-
Level Adjustment:
-

Bats are nocturnal flying mammals. The statistics presented here describe small, insectivorous bats.

Combat

Blindsense (Ex): A bat notices and locates creatures within 20 feet. Opponents still have 100% concealment against a creature with blindsense.

Skills: *A bat has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.

D20 System
Wizards of the Coast

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Copyright © 2005 by Charles Reace Charles-Reace.com

Requires the use of the Dungeons & Dragons, Third Edition Core Books, published by Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision.

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